39 research outputs found

    Fast Shortest Path Distance Estimation in Large Networks

    Full text link
    We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can be answered very fast. Computing shortest paths is a well studied problem, but exact algorithms do not scale to huge graphs encountered on the web, social networks, and other applications. In this paper we focus on approximate methods for distance estimation, in particular using landmark-based distance indexing. This approach involves selecting a subset of nodes as landmarks and computing (offline) the distances from each node in the graph to those landmarks. At runtime, when the distance between a pair of nodes is needed, we can estimate it quickly by combining the precomputed distances of the two nodes to the landmarks. We prove that selecting the optimal set of landmarks is an NP-hard problem, and thus heuristic solutions need to be employed. Given a budget of memory for the index, which translates directly into a budget of landmarks, different landmark selection strategies can yield dramatically different results in terms of accuracy. A number of simple methods that scale well to large graphs are therefore developed and experimentally compared. The simplest methods choose central nodes of the graph, while the more elaborate ones select central nodes that are also far away from one another. The efficiency of the suggested techniques is tested experimentally using five different real world graphs with millions of edges; for a given accuracy, they require as much as 250 times less space than the current approach in the literature which considers selecting landmarks at random. Finally, we study applications of our method in two problems arising naturally in large-scale networks, namely, social search and community detection.Yahoo! Research (internship

    Indexing Distances in Large Graphs and Applications in Search Tasks

    Full text link
    This thesis elaborates on the problem of preprocessing a large graph so that single-pair shortest-path queries can be answered quickly at runtime. Computing shortest paths is a well studied problem, but exact algorithms do not scale well to real-world huge graphs in applications that require very short response time. The focus is on approximate methods for distance estimation, in particular in landmarks-based distance indexing. This approach involves choosing some nodes as landmarks and computing (offline), for each node in the graph its embedding, i.e., the vector of its distances from all the landmarks. At runtime, when the distance between a pair of nodes is queried, it can be quickly estimated by combining the embeddings of the two nodes. Choosing optimal landmarks is shown to be hard and thus heuristic solutions are employed. Given a budget of memory for the index, which translates directly into a budget of landmarks, different landmark selection strategies can yield dramatically different results in terms of accuracy. A number of simple methods that scale well to large graphs are therefore developed and experimentally compared. The simplest methods choose central nodes of the graph, while the more elaborate ones select central nodes that are also far away from one another. The efficiency of the techniques presented in this thesis is tested experimentally using five different real world graphs with millions of edges; for a given accuracy, they require as much as 250 times less space than the current approach which considers selecting landmarks at random. Finally, they are applied in two important problems arising naturally in large-scale graphs, namely social search and community detection

    On-Line Discovery of Hot Motion Paths

    Get PDF
    We consider an environment of numerous moving objects, equipped with location-sensing devices and capable of communicating with a central coordinator. In this setting, we investigate the problem of maintaining hot motion paths, i.e., routes frequently followed by multiple objects over the recent past. Motion paths approximate portions of objects' movement within a tolerance margin that depends on the uncertainty inherent in positional measurements. Discovery of hot motion paths is important to applications requiring classification/profiling based on monitored movement patterns, such as targeted advertising, resource allocation, etc. To achieve this goal, we delegate part of the path extraction process to objects, by assigning to them adaptive lightweight filters that dynamically suppress unnecessary location updates and, thus, help reducing the communication overhead. We demonstrate the benefits of our methods and their efficiency through extensive experiments on synthetic data sets

    Learning the Nature of Information in Social Networks

    No full text
    We postulate that the nature of information items plays a vital role in the observed spread of these items in a social network. We capture this intuition by proposing a model that assigns to every information item two parameters: endogeneity and exogeneity. The endogeneity of the item quantifies its tendency to spread primarily through the connections between nodes; the exogeneity quantifies its tendency to be acquired by the nodes, independently of the underlying network. We also extend this item-based model to take into account the openness of each node to new information. We quantify openness by introducing the receptivity of a node. Given a social network and data related to the ordering of adoption of information items by nodes, we develop a maximum-likelihood framework for estimating endogeneity, exogeneity and receptivity parameters. We apply our methodology to synthetic and real data and demonstrate its efficacy as a data-analytic tool

    ABSTRACT Amnesic Online Synopses for Moving Objects

    No full text
    We present a hierarchical tree structure for online maintenance of time-decaying synopses over streaming data. We exemplify such an amnesic behavior over streams of locations taken from numerous moving objects in order to obtain reliable trajectory approximations as well as affordable estimates regarding distinct count spatiotemporal queries

    1 Clustering Large Probabilistic Graphs

    No full text
    Abstract—We study the problem of clustering probabilistic graphs. Similar to the problem of clustering standard graphs, probabilistic graph clustering has numerous applications, such as finding complexes in probabilistic protein-protein interaction networks and discovering groups of users in affiliation networks. We extend the edit-distance based definition of graph clustering to probabilistic graphs. We establish a connection between our objective function and correlation clustering to propose practical approximation algorithms for our problem. A benefit of our approach is that our objective function is parameter-free. Therefore, the number of clusters is part of the output. We also develop methods for testing the statistical significance of the output clustering and study the case of noisy clusterings. Using a real protein-protein interaction network and ground-truth data, we show that our methods discover the correct number of clusters and identify established protein relationships. Finally, we show the practicality of our techniques using a large social network of Yahoo! users consisting of one billion edges

    Fast shortest path distance estimation in large networks

    No full text
    In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in very large net-works. These methods involve selecting a subset of nodes as landmarks and computing offline the distances from each node in the graph to those landmarks. At runtime, when the distance between a pair of nodes is needed, it can be estimated quickly by combining the precomputed distances. We prove that selecting the optimal set of landmarks is an NP-hard problem, and thus heuristic solutions need to be employed. We therefore explore theoretical insights to devise a variety of simple methods that scale well in very large networks. The efficiency of the suggested techniques is tested experimentally using five real-world graphs having millions of edges. While theoretical bounds support the claim that random landmarks work well in practice, our extensive experimenta-tion shows that smart landmark selection can yield dramat-ically more accurate results: for a given target accuracy, our methods require as much as 250 times less space than se-lecting landmarks at random. In addition, we demonstrate that at a very small accuracy loss our techniques are several orders of magnitude faster than the state-of-the-art exact methods. Finally, we study an application of our methods to the task of social search in large graphs

    Nearest-neighbor Queries in Probabilistic Graphs

    No full text
    Abstract — Large probabilistic graphs arise in various domains spanning from social networks to biological and communication networks. An important query in these graphs is the k nearestneighbor query, which involves finding and reporting the k closest nodes to a specific node. This query assumes the existence of a measure of the “proximity ” or the “distance ” between any two nodes in the graph. To that end, we propose various novel distance functions that extend well known notions of classical graph theory, such as shortest paths and random walks. We argue that many meaningful distance functions are computationally intractable to compute exactly. Thus, in order to process nearest-neighbor queries, we resort to Monte Carlo sampling and exploit novel graph-transformation ideas and pruning opportunities. In our extensive experimental analysis, we explore the trade-offs of our approximation algorithms and demonstrate that they scale well on real-world probabilistic graphs with tens of millions of edges. I
    corecore